KEY-RR THE LOST RULES, RECONSTRUCTED TIER all THE LOST RULES, RECONSTRUCTED ============================= Our best guess at the missing rule book, rebuilt from the Key pages of the surviving modules. Everything is 2d6, high wins. THE ROLL 2d6 + bonus, meet the target the module names: Easy 6 Normal 8 Hard 10 Heroic 12 Double six always succeeds. Double one always fails. YOU Three abilities: BODY (strength, toughness), REFLEX (agility, aim), MIND (wits, will, lore). Give one +2, one +1, one +0. Hits = 6 + Body. Take a weapon, 3d6 x 10 gp and a calling: FIGHTER any armor; +1 to hit. DELVER light armor; +1 Reflex; double damage unseen. CASTER no armor; knows 2 Words of magic. CHECKS & SAVES 2d6 + ability + half your level. Saves are Body, Reflex or Mind against 8 (Hard: 10). Creatures add half their Threat to saves. COMBAT Each round, each side rolls d6; high side acts first. Hit: 2d6 + attack bonus >= 8 + target's Armor. You: Body (melee) or Reflex (missile) + half level. Creatures: half Threat, round up. Armor None 0 Light 1 Medium 2 Heavy 3 Superb 4 Harm Weak d4 Normal d6 Heavy d8 Brutal 2d6 Deadly 3d6 Dagger, club Weak; sword, axe, bow Normal; 2-hander Heavy. Creature Hits: (Threat+1) x Frail 2, Normal 4, Tough 6, Huge 8. Move per round: Slow 20', Normal 40', Fast 60'. MORALE When their first falls, and at half strength, roll 2d6 for the creatures: over their Nerve, they break. DOWN At 0 Hits you fall; more harm kills. After the fight, a Body save wakes you on 1 Hit; fail and you are dead. A night's rest restores d6 Hits, a week restores all. MAGIC A spell is a Word (Fire, Frost, Ward, Mend, Shadow, Silence, Sight, Command...) and a Power. Roll Mind: Minor Normal, Major Hard, Mighty Heroic. Fail: lose d6 Hits. Minor: one target or room, d6 harm, a scene. Major: a group or hall, 2d6, a day. Mighty: a place, 4d6, until undone. Major from level 4, Mighty from 7; a new Word every second level. Scrolls cast once, no roll. Enchantment +N: +N to hit and damage, or to its save. LEVELS XP: 1 per gp brought home + 10 x Threat per foe beaten, shared. Level up at 200 x your level (XP resets), +3 Hits. Tier 1 = levels 1-3, 2 = 4-6, 3 = 7-9, 4 = 10+. - 1 -