KEY-MB CONVERSION: MORK BORG TIER all THE KEY -> MORK BORG ==================== Draft 0.1. Correct these numbers at the table, not in modules. Mork Borg is meant to kill. When unsure, round toward lethal. TIER 1: fresh scum (0-1 adventures survived) 2: hardened (HP ~10+) 3: notorious 4: doomed legends Characters barely scale; tier mostly means MORE enemies. CREATURES HP Normal = 3 x Threat + 3 Frail x 1/2 Tough x 1.5 Huge x 2 Armor None - Light -d2 Medium -d4 Heavy -d6 Superb -d6, and attacks against it are DR 14 Harm Weak d4 Normal d6 Heavy d8 Brutal d10 Deadly 2d10 (per attack) Morale = Nerve. 12 means "-" (never flees). Defend The DR to hit or defend against it: Threat 0-3: DR 12 4-6: DR 14 7+: DR 16 Move Fast creatures cannot be outrun on foot. Saves Body -> Toughness Reflex -> Agility Mind -> Presence Normal DR 12, Hard DR 14 Threat 8+ in Mork Borg is a set piece. If the dice alone cannot kill it, the module should offer another way. CHECKS Easy DR 10 Normal DR 12 Hard DR 14 Heroic DR 16 TREASURE Printed gp / 2 = silver, then halve it again. Wealth should feel like it will not last. MAGIC Enchantment +N -> +N to attack tests and damage. Power: Minor = an unclean scroll, Major = a sacred scroll, Mighty = something that ends the world a little sooner. Spells cost what the scroll says. - 1 -